INTE 537 Game Design Document: Hangul Match

INTE 537 Game Design Document: Hangul Match

This was one of my favorite projects in the course. I learned game mechanics and how to apply them in an educational context. I learned how to run playtests and iterate based on the results. I learned about adding challenge and increasing motivation to make sames more engaging.

Game Design Document

Title: “Hangul Match”

 “Hangul Match” is a memory matching game that uses a set of laminated cards to test players’ knowledge of Korean vocabulary.

Goal:

The goal is to collect as many card pairs as possible. The player with the most cards when all the cards have been taken is the winner.

Challenge

The cards are thoroughly shuffled and randomly placed to make the game challenging. The “draw” cards and spoiler chips add interest and challenge to the game. When a player reveals a “draw” card, that player will draw a “spoiler” chip. These chips direct players to take actions such as “take 2 cards away from the player on your right.”

Core Mechanics:

To begin,a player, or ideally an impartial person should thoroughly shuffle the cards. Blue “English” cards and red “Korean” cards are then placed face down on a flat surface in rows. To determine the order of play, players will cast the die included in the game contents. The player who rolls the highest number will take the first turn. The player to the immediate right of the first player will have the next turn and play will continue around the table to the right.

On each turn, a player will turn over one red card and one blue card. If the Korean word card matches the image card, the player wins the turn and collects the pair of cards. A correct match also allows the player to take another turn.

If the cards do not match, the player returns both cards to the same positions from which they were drawn and the next player takes a turn.  

Play continues until no cards remain. Players will count the cards in their respective collections and the player with the most cards is declared the winner.

In the event of a tie, players can roll the dice as a tiebreaker with the highest roll winning.

Components:

  • 30 red-backed cards – These cards contain vocabulary words written in Korean (Hangul)
  • 30 blue-backed cards- These cards contain images and English words that correspond with the Korean vocabulary words
  • a 12-sided die
  • players guide

Rules:

The determination of whether two cards are a match can be decided using the chart included in the guide. If one player wishes to challenge a card match, they should consult the players’ guide to determine who is correct.

Players may not bend or mark cards in any way to remember which cards are in which positions. They may not take notes or photos to remind them of various card positions.

Space:

The game is designed to be played on top of a table.

Images: