Intro to coding lesson plan
Planning a lesson using an off-the-shelf solution
THE PROJECT
Audience: K-12 Students
Role: Research, Needs Analysis, Product Evaluation, Lesson Planning
Models & Standards: ISTE Standards, Bloom’s Taxonomy
Tools: ISTE Standards
THE EXPERIENCE
This lesson was prepared for a non-profit organization who wanted to use use gamification to introduce students to coding concepts. Without the budget to create a custom solution, I was tasked with finding a ready-made tool around which coding lessons could be designed.
After clarifying the objectives of the lesson, I researched and several inexpensive coding education apps and settled on the Grasshopper app. Applying ISTE standards, I developed the plan.